Ah, here we are! Finally I can dish out a bit of chatter on Dorothy Must Die. Danielle Paige has not let me down with her interpretation of Post-Dorothy Oz. As I mentioned in my prior post that I hold this franchise in high regard… tangled up in that regard is my nostalgia, and therefore a clear bias, along with the utmost of love for this piece.
Imagine trusting someone so much, you just know that anything they do or say is golden in your eyes. Coming from one as apprehensive about making new friends as me, earning that level of trust takes time… slowly inching the door open. But once that door is open, it stays that way! It’s a lot easier to overlook flaws or short-comings.
Uh oh, now it sounds like I’m going to rip into things! Not so — I just want you, Kind Reader, to understand my clear stance on Oz-ian things.
After finishing No Place Like Oz, I immediately picked up my (signed!) copy of DMD and sped through the first few chapters. Just like NPLO, Paige pays homage to the original books. I know she did a lot of reading and research into them, too, sending a fan like me squee-ing when I encountered old characters like Jellia Jamb, The Patchwork Girl and Frogman later in the book. Paige, however, is really out for blood. Her protagonist Amy Gumm (taken from Judy Garland’s true name!) is continually forced into some form of solitude… and I’ll tell you why I like that:
In so many books, characters are transported to another land/world/time and thus begins the questions and quests that plague every RPG video game… Where am I? How did I get here? What’s my name again? I know this literary device helps the reader/player insert themselves into the novel for a closer connection with the story, but many times I find these characters turn out to be husks, lacking depth. Not so with our Amy. She has a clear outward persona at the beginning of the story, but through many events, she is separated from things… her home, her mother, even her new friend after landing in Oz (OMG, I was shocked!). Again and again, Amy is forced into being alone, which forces her to think and ponder and muse. These inner monologues, for me, greatly strengthened her characterization. Far from a husk, Amy is a smoldering ember.
Realizing this is the first of a trilogy (right?), there’s much to be said for a writer of young adult literature to pen a character with, from what I can tell, a clear path for her development and growth over the course of the story. I never found myself rolling my eyes like I have with other YA protags. Amy, like a rock in the tumbling waves, is slowly being shaped by her environment. Loss after loss after mishap after near misses… she keeps getting beaten down.
What will be interesting in the future installments is how her further development is treated. It is clear that she is being built up to be a desensitized assassin, but with no clear-cut motives from her surrounding cast members, I can guarantee she’ll be faced with a decision that will question her moral integrity. Where’s the line between Good and Wicked? Perhaps she’ll discover it’s all a matter of perspective. (And therefore, fits snugly into the YA genre. Yay for morality & ethics building!)
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Awrighty, Danielle — You’ve got me believing Dorothy is an evil bitch. And in those final scenes, you also got me asking: Does Dorothy HAVE to die?? Ugh, look what you’ve done!
Let’s see what else ya got comin’ our way! ;D